Josep
Ciurana Herrera

Advanced visualization of medical models

Publications | Published July 2020 | 15 min read
Editing the opacity image
Editing the opacity of a range using one of the developed metaphors

The increase in the computing capacity of graphics cards and the emergence of virtual reality headsets at relatively affordable prices in recent years has allowed the development and expansion of interactive exploration of volumetric models in an immersive virtual reality environment.

Volume models, which are currently used in various fields such as medicine or industrial design, has certain problems. One of the most important is how to move from the input values of the model to the graphical representation that we see and how we can modify this representation interactively. For establishing this correspondence, what is known as a transfer function is used, which in its most basic way relates the input value to an opacity and a color. These types of transfer functions work well if they are defined before the user explores the model in real-time, but their interactive modification during exploration is quite cumbersome.

The purpose of this project is to test if the use of an interaction metaphor using style transfer function, a type of transfer function that allows for greater abstraction of data and has a similar finishing than the illustrative images of medical books, is more comfortable and user-friendly than an interaction metaphor using a one-dimensional transfer function.

You can read the full work here (in Catalan).

Demonstrations

The videos below give a glimpse at the developed metaphors, the interactions and the volume rendering using style transfer functions. Please note that the demonstrations were recorded using a simulator (the project was designed with VR in mind, but due to COVID-19 I didn’t have access to the VR system when I recorded the videos) and interactions may seem rougher than they really are.





Results

The next gallery shows some of the possibilities of the tools developed in this project. The same human head’s volumetric model with and without segmentation is used to achieve different visualizations. This toy example illustrates how this technology could complement the exploration of the body in medicine.

Results 1 image
Results using the volumetric body without segmentation and with simple colors

Results 2 image
Results using the volumetric body without segmentation and with styles

Results 3 image
Results using the volumetric body with segmentation and styles